![]() ![]() Return export_mdd.save(context, **keywords)įile "/Applications/blender2.8.app/Contents/Resources/2.80/scripts/addons/io_shape_mdd/export_mdd.py", line 72, in saveĪttributeError: 'bpy_func' object has no attribute 'to_mesh'Īs an alternative strategy I tried baking all key frames but that didn’t seem to help. To do that I added a Shrinkwrap modifier to each and every sphere. For it to be a fidget popper they have to pop down, so I needed to create a pop down animation. There a lot of spheres as you can see in the image above. I will try to be as thorough as possible by detailing every single step I made. mdd export error is: Traceback (most recent call last):įile "/Applications/blender2.8.app/Contents/Resources/2.80/scripts/addons/io_shape_mdd/_init_.py", line 152, in execute Cant export animations from Blender to Unity. ![]() I have had success with the strategy outlines above in the past when using hook modifiers, but am running into issues with it for a simple ‘conveyer belt’ animation where I’m just transforming an object along the Y using a curve modifier. I would like to have a ‘belt’ move along a bezier curve/circle exported to GLTF in Blender 2.8.
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